—Hello again proggers—
Two more visualizers done: MURDER EVERY1 U KNOW and ACT RIGHT. GIRL HELL 1999's up next. Also shipped a real improvement to the capsule-to-video export pipeline: a frame timing hook for predictive algorithms, which helps prevent jitter and allows finer detail per frame.
five visualizers down, one to go
Cat or dog? frameTimingHook
Okay let's get into it~
—Yap—
Following devlog #64's batch of three, two more CHASER visualizers are finished, leaving just GIRL HELL 1999 as the last one standing. Also landed a genuinely useful export improvement that benefits every capsule going forward, not just this album's.
—The Great Suffering—
1 — MURDER EVERY1 U KNOW And ACT RIGHT: Done
Two more visualizers finished and compiled, continuing straight on from the KATAMAR/P3T/PUSH UR TEMPER batch in devlog #64. ACT RIGHT specifically closes the loop from the planning work back in devlog #60.
2 — GIRL HELL 1999: In Progress
Last visualizer standing for CHASER. Once this one's done, all six songs have their visualizers complete.
3 — Frame Timing Hook For Video Export
Real improvement to the capsule-to-video export system from devlog #35: a new hook exposing frame timings for capsules with a predictive algorithm. Helps prevent jitter and allows for finer per-frame detail. General-purpose win for the export pipeline, not specific to CHASER.
the kind of feature that makes everything downstream a little smoother
—FAQ (no one asked these but they are here)—
Q: What is a "progger"?
A: A human programmer. You. The one down to one visualizer left on CHASER.
Q: How many CHASER visualizers are done now?
A: Five of six — KATAMAR, P3T, PUSH UR TEMPER, MURDER EVERY1 U KNOW, and ACT RIGHT. GIRL HELL 1999's the last one.
Q: What does the frame timing hook actually fix?
A: Jitter in capsules using predictive algorithms, plus finer control over per-frame detail during video export.
Q: Is this hook CHASER-specific?
A: No, general improvement to the video export system any capsule can use.
Q: When's the full world dropping?
A: Once GIRL HELL 1999's visualizer is done, per the teaser-then-full-release plan from devlog #64.
—one more thing—
Attached a teaser for P3T below. Figured it was time to actually show some of the work instead of just talking about it, this one's got a lot of hours behind it and I'm pretty happy with how it's coming together.
—This is the end*—
*end for now, frame timings permitting
P3T!!!

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