—Hello again proggers—
12 hours. Forgot to devlog again. But this time it actually paid off big: camera and movement finally work, worlds now have real pointer lock support, album playback is functional, and there's a panic mode now for when a world or capsule goes rogue.
the 12 hour forgetting streak continues but at least the results are worth it this time
Cat or dog? pointerLockEndpoint
Okay let's get into it~
—Yap—
Real breakthrough after devlog #57's camera fight. Movement and looking around are wired up and working, which unlocks a genuinely useful new capability for worlds beyond just this one project. Also shipped a safety feature that's been overdue for a while.
—The Great Suffering—
1 — Movement + Looking Around, Finally Working
The camera issues from devlog #57 that threatened to get this whole feature dropped are resolved. Real movement, real look control, functioning together properly now.
the logging system from last devlog earned its keep
2 — Pointer Lock Endpoint For Worlds
Beyond just fixing the immediate problem, worlds now expose a real pointer lock endpoint, meaning any custom 3D game or world built on the format can hook into proper mouse-look behavior instead of everyone reinventing it. General-purpose win, not just a CHASER-specific fix.
3 — Album Playback, Working
Playback for the actual album is functioning inside the world now, tying the audio side back into the explorable space properly.
4 — Panic Mode
New feature: a quick way to instantly stop and exit a world or capsule if it goes rogue — misbehaves, locks up, does something unexpected. One clean escape hatch instead of being stuck fighting a broken world.
—FAQ (no one asked these but they are here)—
Q: What is a "progger"? A: A human programmer. You. The one who just fixed the exact thing that almost got cut last devlog.
Q: Was this the same camera problem from devlog #57? A: Yes, same fight, resolved this round.
Q: What does the pointer lock endpoint enable exactly? A: Any world or custom 3D game built on the format can request proper pointer lock behavior, standardized rather than reimplemented per-world.
Q: What triggers panic mode? A: A manual quick-exit for the user when a world or capsule misbehaves, not an automatic detection system.
Q: Is CHASER movement basically done now? A: The core blocker's cleared. More polish likely still ahead, but the risk of it getting dropped is gone.
—This is the end*—
*end for now, pointer locks permitting
PROW!!!

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