—Hello again proggers—

The femtanyl room's actually modeled out now, running on the new 3D render system. In progress on in-world movement and cleaning up interaction issues that turned up along the way.

a room exists now, that's genuinely a big deal after all the world-format work

Cat or dog? player.position

Okay let's get into it~

—Yap—

First real payoff from the 3D world format work back in devlog #48 and #51 — an actual space built for CHASER, not just the underlying system. Now onto making it feel like a real explorable place instead of a static scene.

—The Great Suffering—

1 — The Femtanyl Room, Modeled

Built out the actual room for the CHASER world using the new 3D render system. First concrete piece of content in the format, following the planning from devlog #54 and the Token art work from devlog #52 and #55.

2 — In-World Movement, In Progress

Working on actually moving through the room rather than it just existing as a static rendered space. Core to what makes this an explorable world instead of just a fancy backdrop.

3 — Interaction Issues, Getting Fixed

Found and working through a handful of interaction bugs that surfaced once there was an actual room to test movement and interaction against, rather than an empty test scene.

empty test scenes never reveal the real bugs, only real content does

—FAQ (no one asked these but they are here)—

Q: What is a "progger"? A: A human programmer. You. The one who just got their first real room actually rendering.

Q: Is this the first real content in the 3D world format? A: Yes, first concrete space built for the CHASER world specifically.

Q: What kind of interaction issues came up? A: Nothing called out individually yet, general rough edges from testing against real content instead of an empty scene.

Q: How many songs/rooms are planned for the full CHASER world? A: Following devlog #54's plan, 6 songs total, this is the first room actually built.

Q: Is movement done yet? A: In progress, this devlog's the build phase, not finished.

—This is the end*—

*end for now, collision boxes permitting

PROBLEM!!!