—Hello again proggers—

Ran over again. 13 hours this time. Completely forgot to devlog until now. In fairness, 2 out of the 6 songs for the CHASER world are actually done, plus the overall world idea got planned out properly.

"forgot to devlog" is basically its own recurring feature at this point

Cat or dog? 2/6

Okay let's get into it~

—Yap—

Following devlog #52 and #53's build tooling and loopback saga, this round went straight into content — actually building out the CHASER world song by song, plus stepping back to plan the shape of the world itself instead of just diving track by track blind.

—The Great Suffering—

1 — 13 Hours, No Devlog Until Now

Same pattern as devlog #26 and #34 — got locked in, lost the thread on time, and only surfaced to post this once the session was basically over.

2 — 2 Of 6 Songs, Done

Real progress on the CHASER world content from devlog #52 — two tracks fully built out. Four to go before the world's musically complete.

3 — World Idea, Planned Out

Stepped back and actually planned the shape of the world itself — how the tracks and spaces connect, not just building capsules in isolation. Using the capsule build scripts from devlog #53 to make this whole process faster going forward.

—FAQ (no one asked these but they are here)—

Q: What is a "progger"? A: A human programmer. You. The one who apparently can't post a devlog without a 10+ hour session attached.

Q: How many songs are left for the CHASER world? A: 4 of 6 remaining.

Q: Did the capsule build scripts from devlog #53 actually help this round? A: Yes, used them directly for this batch of songs.

Q: Is the world plan locked in now? A: Shape's decided, execution's ongoing.

Q: Is 13 hours becoming a pattern? A: Apparently. Noted, not necessarily fixed.

—This is the end*—

*end for now, track counts permitting

CYA!!!


Migration note: Imported from the original project journal. Publication date is estimated from the supplied sequence and approximately 13 work hours per day. Hours are reported in the original devlog. Original publication timestamps and media files were not included in the archive.