—Hello again proggers—

Conductor exists. The rhythm game now has one shared clock based on the playing music. Also, hello world of game engines: built a playable bird minigame. Flap through pipes, score points, die three times, finish. Apparently the rhythm story game needed a bird game too.

one clock for the music, three deaths for the bird

Cat or dog? flap, flap, pipe

Okay let's get into it~

—Yap—

Two gameplay pieces this round. The conductor keeps notes, beats, and rehearsals on the same music clock, and the bird minigame has its own playable loop. Connecting the bird detour to the story is still ahead.

—The Great Suffering—

1 — One Shared Music Clock

Added a conductor based on the music that's actually playing. Notes, beats, and rehearsal sections can now use one clock to stay in sync.

2 — The Bird Game Is Playable

Built the flap-through-pipes minigame, including points and pausing. It finishes after three deaths, so there is an actual end to the detour instead of an endless pile of pipes.

3 — Ready For Its Story Detour

The bird game works as a playable minigame at this point. The narrative sequence around choosing to play it is the next bit to connect.

—FAQ (no one asked these but they are here)—

Q: What is a "progger"?
A: A human programmer. You. The one who added a bird game while making a rhythm game.

Q: What does the conductor synchronize?
A: The rhythm notes, beats, and rehearsals, using the playing music as the shared clock.

Q: How does the bird game finish?
A: After three deaths. It also tracks points and supports pausing.

—This is the end*—

*end for now, pipe clearance permitting

FLAP!!!


Historical note: These dates and session boundaries were reconstructed. Hours are retrospective work estimates inferred from the development changes and timing. Overnight gaps and inferred breaks are excluded; this is not measured activity.