—Hello again proggers—
Stuff in the latter. The later chapters have walking and inspection scenes now too. After getting the early rooms working last round, went back through the evidence and truth sections so exploring doesn't just disappear halfway through the game.
the second half of the story also deserves somewhere to stand
Cat or dog? later rooms, placed
Okay let's get into it~
—Yap—
Direct continuation of devlog #7's room work. The movement and inspection systems are already there; this session extends their use through the later chapters as the evidence and the truth emerge.
—The Great Suffering—
1 — Walking In The Later Chapters
Added walking scenes to the later story chapters. Mara can keep exploring spaces as the narrative moves beyond the opening apartment and rehearsal sections.
2 — Inspection Continues With The Story
Added things to inspect in those later scenes too. The rooms continue supporting exploration while the evidence and truth unfold, rather than leaving that interaction behind after the early chapters.
—FAQ (no one asked these but they are here)—
Q: What is a "progger"?
A: A human programmer. You. The one who got the first rooms done and remembered the rest of the story also needs rooms.
Q: Is this another movement rewrite?
A: No, this round uses the walking and inspection systems from the previous devlog in the later chapters.
Q: Does the evidence section still have exploration?
A: Yes. Walking and inspections now continue into the later story material.
—This is the end*—
*end for now, manual placement permitting
ROOMS!!!
Historical note: These dates and session boundaries were reconstructed. Hours are retrospective work estimates inferred from the development changes and timing. Overnight gaps and inferred breaks are excluded; this is not measured activity.
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