—Hello again proggers—

Bro fell over. More usefully, the conversations, phone messages, evidence, and rehearsals are finally connected into one playable flow. Rhythm notes now travel along one horizontal lane, and the evidence files live beside the game. Bye bye appdata.

collecting evidence is easier when finding the evidence folder isn't its own mystery

Cat or dog? one playable flow

Okay let's get into it~

—Yap—

The story material from devlogs #3 and #4 is now connected to the gameplay pieces. This is the round where the separate conversations, phone, archive, and rehearsal sections start functioning as a sequence.

—The Great Suffering—

1 — The Story Pieces Are Connected

Linked conversations, phone messages, collected evidence, and rehearsals into one playable flow. The material can now move between those sections instead of existing as separate systems.

2 — One Horizontal Rhythm Lane

Changed the rhythm presentation so notes travel along one horizontal lane. A different layout for the same rhythm sections being connected to the story.

3 — The Archive And The Files

The archive can initially open on the second file. Also changed where the game leaves its evidence files: beside the game itself, where the player can find them more easily.

—FAQ (no one asked these but they are here)—

Q: What is a "progger"?
A: A human programmer. You. The one who finally made the separate systems agree to be a game.

Q: Where do the evidence files go now?
A: Beside the game, rather than in AppData.

Q: Are the phone and rehearsals part of the story flow?
A: Yes. Conversations, phone messages, evidence, and rehearsals are connected this round.

—This is the end*—

*end for now, archive navigation permitting

CONNECTED!!!


Historical note: These dates and session boundaries were reconstructed. Hours are retrospective work estimates inferred from the development changes and timing. Overnight gaps and inferred breaks are excluded; this is not measured activity.