—Hello again proggers—

Second half of the story is in. Evidence, reconstruction, the truth, and then having to keep going afterward. Also prepared shorter rehearsal sections for the spaces between story scenes. Don't worry mr dev, I'll type these out later. Fah.

finishing the story files and finishing the game are apparently different tasks

Cat or dog? evidence → aftermath

Okay let's get into it~

—Yap—

Continuing from devlog #3's first half, this round fills out the later story material and starts preparing the rhythm sections that can sit between conversations. The pieces are there; making them behave as one game is the next problem.

—The Great Suffering—

1 — Evidence And Reconstruction

Added the story material where the evidence comes in and the characters start piecing together what happened. It follows the uncertainty and conflicting assumptions from the opening half.

2 — The Truth, Then Afterward

The later chapters cover learning the truth and continuing afterward. The narrative now has its second half instead of stopping at growing concern.

3 — Shorter Rehearsal Sections

Prepared rehearsal sessions that can be used between story scenes. They have their own music playback and scoring, so those transitions can include a rhythm section rather than only more conversation.

—FAQ (no one asked these but they are here)—

Q: What is a "progger"?
A: A human programmer. You. The one who finished the second half and immediately found the next integration task.

Q: Are the rehearsals the main song?
A: These are shorter sessions prepared for use between story scenes, with their own playback and scoring.

Q: Can the whole thing be played straight through yet?
A: Not at this stage. The story and rehearsal pieces still need connecting.

—This is the end*—

*end for now, story integration permitting

FAH!!!


Historical note: These dates and session boundaries were reconstructed. Hours are retrospective work estimates inferred from the development changes and timing. Overnight gaps and inferred breaks are excluded; this is not measured activity.