—Hello again proggers—

Back on the rhythm side. Added the main song and its notes, updated how the game displays them, and gave the window movements tweening. Stole from FNF, also tweening. That is roughly the session.

the window has learned how to travel somewhere without teleporting

Cat or dog? window tweening

Okay let's get into it~

—Yap—

Following the very basic prototype from devlog #1, this round gives the rhythm section something more substantial to play and makes the window effects gradual. Same idea, considerably less abrupt movement.

—The Great Suffering—

1 — The Main Song Is In

Added the main song and its note data. The rhythm prototype now has the song content to go with the playback and scoring already working.

2 — The Notes Got A Display Pass

Updated how the rhythm game shows the notes, using the FNF material brought in this round. The playable baseline is starting to look a little more like an actual rhythm game.

3 — Window Movements, Tweened

Window movement can now happen gradually instead of snapping straight to its destination. Makes the song-driven effects from devlog #1 much easier to follow.

—FAQ (no one asked these but they are here)—

Q: What is a "progger"?
A: A human programmer. You. The one who just taught a game window how to move politely.

Q: Is tweening just for the notes?
A: The change here is gradual window movement. The song can still trigger the effects.

Q: Is this the full story update?
A: No, this round is the song, its notes, and the rhythm presentation.

—This is the end*—

*end for now, desktop movement permitting

TWEEN!!!


Historical note: These dates and session boundaries were reconstructed. Hours are retrospective work estimates inferred from the development changes and timing. Overnight gaps and inferred breaks are excluded; this is not measured activity.